Elvish

Creating a Language

Where is Elvish Spoken?

Sentence structure

Elvish is for the most part an agglutinative language which means that new words or grammatical forms are created by adding affixes to existing word stems. As an ancient people, the Dawn and Dusk elves have seen a lot of evolution and with it, new words and forms have been created as the rise of civilizations took place.

WORD ORDER:
Subject + Object + Verb (SOV)
”The elf (S) the sword (O) wields(V).”
”Okka ya tenhaaj dolanhar.” would mean something along the lines of “The elf holds the shield.”

Adjectives and possessive construction would come before the nouns for clarity and flow:
”Mi ya lofte glan” (We the air path walk)

Due to the nature of the language, some compound words are formed by taking roots.
”Kopnogast” is Riverbank side.
Typically as an elvish speaker, one bases the merge or glue between words on the meaning for a natural flow of speech.

QUESTIONS:
Typically, questions in Elvish involve the sentence staying in the same order with a question particle at the end or front.
As an example -
”Okka ya tenhaaj dolahar ka?”
would be “Does the elf hold the shield?”

sample sentances

Here is how the syntax could work in practice:

“Mi ya tvolo delar.” = We see the thing.

“Pa ya jezovo aksiar.” = He lives by the lake.

“Thi ya dunna denear.” = You have sinned before the priestess.

Although Elves exist all across the world of Colabria, Elvish hails from and predominently is spoken in the Elvish regions of the Dusk Moor and the Dawn Vale. This is where the the Olovoan Empire and Kingdom of Lun consistently seek to uphold their herritage and keep the language strong.

Languages can be very intimidating for anyone, and that’s just talking about the ones that actually exist! However, Game Masters and World Builders frequently discover that in the absence of linguistic diversity within their worlds, the connection between the world and its interactors is quickly lost. As we ourselves live in a multifaceted and culturally diverse world, we need reflections of that in the worlds we dive into in order to truly experience them. So, because we seem to love making more work for ourselves, we’re developing (at least in part) a fantasy language for the Elves of the Dusk Moor and Dawn Vale. By incorporating Elvish phrases into dialogues between Elves and players, you, as game facilitators, can truly immerse them in the experience and elevate the awesomeness of your game days.
We are not language experts so please excuse its crude nature, and thank you for sticking with us throughout it.

Grammar Rules / Trends

If a word is ending “-ly” in the common tongue, you’ll often find it ending in “-ala” in Elvish.
For example, “Death” is “Iska” where “Dealthly” is “Iskala”.

If a word prefix is “un-” something, for example “Undead”, then the common change is the addition of “Ne-” to the word. So the above example, “Undead”, takes the past tense of “To Die” (“Iska”) and combines with this change to form “Neiska”.

Verb Rules

A word ending in “-ar” is more often than not a root word for a verb. For example “Delar” means “To See”.

When a verb becomes past tense, “-ar” changes to “-a”.
For example, where “Ledenar” means “To Split”, if something had split, it would become “Ledena”.

If the verb is being used in a present tense action, (“-ing”), the verb ending changes from “-ar” to “-avi”. For example where “Ressiar” means “To Set”, “Ressiavi” means that something is setting.

When a verb becomes future tense, the suffix “-ar” changes to “-as”.
For example, where “Kinnar” means “To Kiss” if someone declares they will kiss in the future, the verb becomes “Kinnas”.

if the verb is being used to describe someone as being that thing, when “-er” or “-or” is being added to the end, the “-ar” is replaced with “-h”. For example the verb “Laerotar”, meaning “To Protect”, becomes “Laeroth”, meaning “Protector”.

Conjunctions

Un = Of

Ya = The

Ali = But

Efon = And

Smi = Or

Pazato = Because

Aliako = Although

Pronouns

singular;
Ay = I
Thi = YOU
Pa/Par/Pi/Pe = HE/SHE/IT/THEY

plural;
Mi = WE
V = YOU
Nee = THEY

Emotions & States of being

Eudi = Happy

Thylm = Sad

Thumbo = Angry

Fobam = Afraid

Lathio = Tired

Krasi = Brave


Dictionary of Terms

Aksi = Life

Balaischia = Limbo

Delith = Sea

Dep = Star

Dumra = Queen (Zorani)

Dunna = Priestess (Zorani)

Merith Kru = Lessers (Zorani)

Felith = Gloom

Gast = Side (direction)

Grad = Bastion

Hram = Temple

Jezovo = Lake

Kopno = Riverbank

Kop = Stream

Kru = People

Lothri = Thorn

Lundovenh = Citizens (Zorani)

Lun = Light

Mar = Pit

Omeld = Refuge

Mynd = Field

Nochni = Night

Aklu = Day

Tvolo = Thing

Driit = Pure

Detord = Word

Drosil = Tree

Sylmar = Forest

Atheros = Wind

Nubeon = Cloud

Peeran = Fire

Eorta = Earth

Zavit = Veil

Uzet = Thief

Balaimer = Bastard

Okka/Akki = Elf/Elves

Kruokka = Elven people

Olovo = Guardian (Sumraki)

Orod = Mountain

Qwilsta = Shadow

Ragath = Hallowed

Rijeka = River

Sel = High

Sif = Lord

Solus = Sun

Sumrak = Dusk

Zora = Dawn

Surnar = Priest (Sumraki)

Lovo = Guard (Sumraki)

Tenhaaj = Shield

Thilister = Healthy

Veveri = Evening

Waer = Water

Yalus = Eye

Snov = Might (noun)

Lofte = Air

Glan = Path

Rek = Right

Estny = Wrong

Hybrin = Rain

Ouranon = Sky

Theron = Animal

Oritho = Bird

Icthros = Fish

Week = Gaet

Zorani = Dawn Elven Dialect

Sumraki = Dusk Elven Dialect

Petris = Eternal

Harce = Heart

Ashai = Soul

Mar = Pit

VERBS

Driitar = To Purify

Lunar = To Light

Zorar = To Dawn

Ordetar = To Speak

Gechkar = To Jump

Dizar = To Rise

Pakkjar = To Join

Ressiar = To Set

Bedemar = To Fall

Giirar = To Burn

Rendar = To Worship

Denear = To Sin

Kaldar = To Harvest

Haskar = To Work

Rekar = To be Right

Estar = To be Wrong

Edar = To Eat

Potar = To Drink

Somar = To Sleep

Ambir = To Walk

Yalanar = To Watch

Hediar = To Prowl

Uzelar = To Steal

Ledenar = To Split

Iskar = To Die

Aksiar = To Live

Delar = To See

Merithar = To Hide

Holdar = To Drop

Dolahar = To Hold

Watolar = To Continue

Laerotar = To Protect

Liipatar = To Preserve

Lukhar = To Repent

Glavar = To Lead

Distrodar = To Choose

Kinnar = To Kiss

Rostar = To Bless

Dovenar = To Bring

Berzar = To Run

Lexar = To Speak

Donar = To Give

Kapir = To Take

Ubar = To Stab

Gonar = To Reap